|
You can't take it with you. Or can you?
Analysis/Commentary
Digital music, until now, has been a marooned art form: chained to a
vinyl casing -- a CD or tape. If you're a runner, how many times have you
been jogging along, bopping to the beat, humming to the rhythm, only to
find that your tape player has jammed? Or have you ever listened to a
scratched CD at a picnic? It sounds like a car's engine on a cold winter
morning.
Well, finito, no more fuss. No more tapes, no more
platters. Digital music is increasingly stored on memory chips -- no
gears, magnets or motors required.
Portable devices are preparing to escape their traditional casings:
the chain and ball of the PC, the unwieldy boom box, the tacky tape player
and the fragile CD-ROM. Already Sony has announced the sale of digital
Walkmans that store up to an hour of MP3 music that you can download
from the computer and take with you everywhere. And the storehouse of
free and paid content -- Net music downloads -- increases every day,
approaching its hour of critical mass. Who knows, maybe 2000 is the
year that digital music will go portable.
One problem with digital music is that it's data-heavy. It needs to
be compressed for transition for the trip from source to destination.
MP3, a digital format, employs a "codec" algorithm, a
compression-decompression procedure that allows music to start off
data-heavy, typically in its original digital or analog format, then
travel light to a player, where it resumes its density as output.
Software companies experimented in the past few years with various
formats until they hit upon MP3, which promises a degree of stability.
Now the content providers, the record companies and artists, are moving
to upgrade. They can adapt to the market by trimming exorbitant margins
of profit in exchange for a wider and more versatile audience. The
exploitation of digital music, like online commerce, will likely be at
the expense of traditional modes of product distribution. Gains will
eventually be had at the expense of CDs and tapes, but with a broader
medium, there will likely be less need to bombard a listening audience
with product messages. The message, to echo McLuhan ("the medium is the
message"), will be the service.
The digital medium, whether radio, video, or sound, will likely find a
more distributed audience, one engaged in a series of pursuits rather than
in a single activity. The Walkman served as the pilot fish in this kind of
discovery. People found that they could skate, walk, ride, and run to the
strains of stored music. Audio books took off with the proliferation of
tape decks in automobiles, and now DVDs allow a degree of control and
interactivity that destroys some of the passivity of watching a program
or movie on TV.
Man is a nomad, and music, an invisible signal, presses his kinetic
buttons. What will it take for digital devices to become truly commonplace
and portable?
Believe it or not, one of the problems is "domain addresses." Digital
devices, like Internet connections, occupy a location on a circuit and
formats must accommodate a greater proliferation of addresses. Like
telephone numbers on handsets, each device must have a unique address
that connects it to the related infrastructure, and to this end the
infrastructure of the digital world must be reorganized.
Currently, most digital receptors use a 32 bit address. Should devices
come to number more than 4 billion, there simply won't be enough combinations.
Internet gurus, like Vinton Cerf, recommend an eventual reorganization of
packet sending and receiving protocols to accommodate longer, 128 bit
addresses. In the same way that low-end PCs (like 486/33s) fail to play
Net audio and video to satisfaction, underlying protocols need to be
fine-tuned to receive the coming wave of rich, distributed sound and video.
If, to date, only a small percentage of people own digital audio
players or buy Web music, the music industry is nevertheless consolidating
its resources to make the leap from product to service. Artists like Jewel,
Tom Petty, and David Bowie are a handful of celebrity experimenters who
currently exemplify the eventual throng of unpackaged artists who will
bring song to the Web, the walk, and, yes, even the skateboard and the run
through the park.
January 5, 2000
|