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The loneliness of the online geek
Analysis/Commentary
People alive today might be inclined to feel that the
history of the previous century (1900-99) will
be summed up in a single conflict: the clash of sameness and
difference. Democracy always breaks up sameness, while the
authoritarian "isms," including Christianism and nationalism,
lead to monoliths and the illusion of changelessness. The
masses seldom accommodate change, they usually seek to
resuscitate eternal youth, even if it means infantilism.
Hence, people in our times clash between anarchy and order.
And the history of our times has been a chronicle of anarchy
poking its head out of still waters.
The newest herald of anarchy -- by no means an ugly development
in social life -- seems to be the online geek. The word "geek," as
Jon Katz writes in his book Geeks, refers to a characteristic indicating positive independence and individuality. It is a cry of defiance
against sameness for the sake of sameness, against formulaic
lives, and against the harness and yoke of conformity. Geekdom
denies normalcy where normalcy is a degradation.
Modern society creates "normals" the way ancient society
created slaves -- to perform mediocre tasks and not complain.
But geeks, like artists, rebel against monolithic
values, dogmas of self-sacrifice, the monasticism of
ego-invisibility, the mendacity of power and materialism -- in
short, some of the best features of social stability. Like the
anarchists of the thirties and sixties, geeks fire pistols into
crowds and throw bombs at garlanded, ducal carriages. They stand
alone at midnight in the rolling fog and deserted streets, and
bay their merriment and despair at the unchanging phases of the
moon. They drink deep the cup of madness and solitude.
There's madness in understanding oneself as an individual
detached from the group mind, from the rewards and hoots of the
mob, and the projections of cloistered culturati. For even
knowledge dissolves in the collective soup, the concentric pull
of brotherhood, and the crazed consensus that leads people to
give what they don't understand a lofty name, and to substitute it
explanation. Geeks, true geeks, know the loneliness of doubt, the
whips of self-criticism, and the chains of spiritual poverty. Having
debunked their myths, they find themselves clothed in tatters,
instead of robes. They enjoy their nakedness, but feel embarrassed
by it.
The geeks of our age find liberation in online culture because
they have begun to understand the perfidy of the collective mind, its
lies and misrepresentations, sacrificial goats, stop valves, false
prophets, and insane eclecticism. Notice that even the inconsequential
people -- the omnipresent normals -- all discover their banner
and coat of arms in some random, peculiar detachment from the
tribe -- in short, in a reason to revel in one's privacy and
yet protect it grudgingly.
Geeks rediscover the leitmotif of rebellion, the chasm between
being and doing, and social consciousness and life. They rebel at
materialism in a kinetic sprint to knowledge that starves their
social flesh and bodies, and leaves them panting with weakness at
the gates of culture (meeting place of the sacred and profane).
Geeks who are true to themselves are fated to discover
in culture the food of community and yet will want to disrupt the bonds that bring people together -- the ideals of identity, superiority, conquest, and dominion. Like plague rats, they are portents of death to a certain kind of social organization.
June 7, 2000
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